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Tainted Sorcerer

Tainted Sorcerer CR 3

Source NPC Codex pg. 161
XP 800
Gnome sorcerer 4
CE Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2

Defense

AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp 28 (4d6+12)
Fort +3, Ref +2, Will +6; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 20 ft.
Melee mwk spear +5 (1d6+1/×3)
Ranged light crossbow +4 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, long limbs (+5 ft.)
Spell-Like Abilities (CL 4th; concentration +8)
7/day—acidic ray (1d6+2 acid)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Sorcerer Spells Known (CL 4th; concentration +8)
2nd (4/day)—alter self
1st (7/day)—enlarge person (DC 16), reduce person (DC 16), shield, shocking grasp
0 (at will)—acid splash, bleed (DC 14), detect magic, mage hand, read magic, touch of fatigue (DC 14)
Bloodline aberrant

Tactics

During Combat The sorcerer casts shield, targets approaching enemies with acidic ray, then uses her long limbs ability to deliver touch spells. In melee, she casts enlarge person on herself and attacks with her spear.

Statistics

Str 12, Dex 13, Con 14, Int 8, Wis 10, Cha 18
Base Atk +2; CMB +2; CMD 13
Feats Eschew Materials, Iron Will, Spell Focus (transmutation)
Skills Bluff +8, Craft (alchemy) +5, Disguise +5, Perception +2, Use Magic Device +8
Languages Common, Gnome, Sylvan
SQ bloodline arcana (+50% duration on polymorph spells), gnome magic
Combat Gear potion of spider climb, scrolls of cat’s grace (2), scroll of slow, acid, tanglefoot bag; Other Gear light crossbow with 10 bolts, masterwork spear, bracers of armor +1, collection of dolls’ heads, 28 gp

The tainted sorcerer’s mind and body have been warped by alien or extraplanar magic.